Two different live ammo types: a thudslug and a chippunk. A Nintendo Switch port was released on January 23, 2020, co-published by Microids. A build for the Wii U was announced in June 2013, but as of August 2015 the build was placed on-hold. An Ouya build was released on January 27, 2015. A mobile build was released in 2014 for Android and iOS. Development team Just Add Water developed an updated version of the game for release on the PlayStation 3 which was released on the PlayStation Network on December 21, 2011, in Europe and December 27, 2011, in North America. It was scheduled to be released in the first quarter of 2010 on Windows through Steam, but became available on December 20, 2010. The game is re-released as part of the Oddboxx, a collection which includes all the Oddworld games released. One of the most notable features is the "live ammunition" system, which is ammunition made of living creatures like fictional insects and small mammals, each with different uses and effects against enemies. The goal is to ultimately earn enough moolah (in-game money) to pay for a mysterious life-saving operation. Throughout the game, Stranger pursues and captures outlaws in order to collect bounties. The game details the adventures of Stranger, a fearsome bounty hunter. It is the fourth overall entry of the Oddworld series. Oddworld: Stranger's Wrath is an action-adventure video game developed by Oddworld Inhabitants and published by Electronic Arts for the Xbox. There isn’t long to wait now, Stranger’s Wrath for the Nintendo Switch will be available as of tomorrow.First-person, third-person shooter, action-adventure Helping to pass the days and get you even more excited for the release, we have been taking a look at some of the aspects that make Stranger’s Wrath the much-loved game that it is. From cinematics to stealth and music to humor, there is so much to celebrate. So much so that we thought we would share the love and highlight some of our favorite stories/thoughts that the community has shared with us throughout the countdown. The countdown kicked off with a look at the VFX and how they progressed from early storyboards to final renders.Įxcellent from early start to final finish GOOD ART. moved on to highlight some of the amazing art that has been inspired by Stranger’s Wrath and I think we can all agree it’s awesome.Ĭertainly gonna get this as one of my first switch games. The cosplay of stranger is stellar and the art’s fabulous we made our way down, we shed some light on the cinematics used to tell the story of Stranger and showed off the many different locations you’ll encounter on your journey to salvation. (My favorite missions were in Buzzarton.) Zanelliīoss fights and the original soundtrack also proved to be highlights for many of you, and we couldn’t agree more! I remember getting there for the first time and thinking “Wow this place is huge” spent so long looking around searching for hidden Moolah environment is fantastic in Stranger’s Wrath… I can’t wait for new players to experience Stranger’s tale… and get called a peckerhead for messin’ with the townsfolk… desert area is my favorite area, classic western atmosphere River is my favorite part to explore. The two Gloktigi at the end are the worst for me! It’s the spinning.Īnd are they spitting or sneezing that green, sticky stuff? I hate him. LecluyseĪn amazing soundtrack and one of the best in the series! Renee Big explodey git Booty + Fatty McBoomBoom on hard difficulty while doing a capture only/no kill run can be a real buttkicker. Truly fantastic one of the amazing soundtracks that inspired me to start composing music myself.
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